|
Mineserver
A rewrite of Minecraft 1.8.9 in C++ !
|
#include <player.h>
Public Member Functions | |
| Player ()=default | |
| Construct a new Player object. | |
| ~Player () override=default | |
| Destroy the Player object. | |
| void | sendMessage (const ChatMessage &message) override |
| Sends a message to a player. | |
Public Member Functions inherited from ILiving | |
| ~ILiving () override=default | |
| Destroy the ILiving object. | |
Public Member Functions inherited from IEntity | |
| virtual | ~IEntity ()=default |
| Destroy the IEntity object. | |
Static Public Member Functions | |
| static void | loadLua (lua_State *state, const char *namespaceName) |
| Loads the Player class to a Lua one. | |
Static Public Member Functions inherited from ILiving | |
| static void | loadLua (lua_State *state, const char *namespaceName) |
| Loads the ILiving class to a Lua one. | |
Static Public Member Functions inherited from IEntity | |
| static void | loadLua (lua_State *state, const char *namespaceName) |
| Loads the IEntity class to a Lua one. | |
Public Attributes | |
| std::string | name |
| Name of the player. | |
Public Attributes inherited from IEntity | |
| Vecf | position |
| Position of the entity. | |
| Angle | yaw |
| Yaw angle of the entity. | |
| Angle | pitch |
| Pitch angle of the entity. | |
| MinecraftUUID | uuid |
| MinecraftUUID of the entity. | |
Player object.
Represents a player on the server, as a living entity.
Loads the Player class to a Lua one.
| state | the state to load to |
| namespaceName | the namespace to load to |
|
inlineoverridevirtual |
| std::string Player::name |
Name of the player.
Also called the username or tag