Mineserver
A rewrite of Minecraft 1.8.9 in C++ !
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Interface Entity. More...
#include <entity.h>
Public Member Functions | |
virtual | ~IEntity ()=default |
Destroy the IEntity object. | |
Static Public Member Functions | |
static void | loadLua (lua_State *state, const char *namespaceName) |
Loads the IEntity class to a Lua one. | |
Public Attributes | |
Vecf | position |
Position of the entity. | |
Angle | yaw |
Yaw angle of the entity. | |
Angle | pitch |
Pitch angle of the entity. | |
MinecraftUUID | uuid |
MinecraftUUID of the entity. | |
Interface Entity.
Interface for all entities, implements basic things that all entities should have
Loads the IEntity class to a Lua one.
state | the state to load to |
namespaceName | the namespace to load to |
Angle IEntity::pitch |
Pitch angle of the entity.
How the entity is oriented in space, vertically.
MinecraftUUID IEntity::uuid |
MinecraftUUID of the entity.
Unique identifier for the entity
Angle IEntity::yaw |
Yaw angle of the entity.
How the entity is oriented in space, horizontally.