Mineserver
A rewrite of Minecraft 1.8.9 in C++ !
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ILiving Class Reference

Interface Living Entity. More...

#include <entity.h>

Inheritance diagram for ILiving:
IEntity Player

Public Member Functions

 ~ILiving () override=default
 Destroy the ILiving object.
 
- Public Member Functions inherited from IEntity
virtual ~IEntity ()=default
 Destroy the IEntity object.
 

Static Public Member Functions

static void loadLua (lua_State *state, const char *namespaceName)
 Loads the ILiving class to a Lua one.
 
- Static Public Member Functions inherited from IEntity
static void loadLua (lua_State *state, const char *namespaceName)
 Loads the IEntity class to a Lua one.
 

Additional Inherited Members

- Public Attributes inherited from IEntity
Vecf position
 Position of the entity.
 
Angle yaw
 Yaw angle of the entity.
 
Angle pitch
 Pitch angle of the entity.
 
MinecraftUUID uuid
 MinecraftUUID of the entity.
 

Detailed Description

Interface Living Entity.

Interface for all living entity, implements basic things that all living entities should have

Member Function Documentation

◆ loadLua()

static void ILiving::loadLua ( lua_State * state,
const char * namespaceName )
inlinestatic

Loads the ILiving class to a Lua one.

Parameters
statethe state to load to
namespaceNamethe namespace to load to

The documentation for this class was generated from the following file: