11#ifndef MINESERVER_LUAREGPACKETS_H
12#define MINESERVER_LUAREGPACKETS_H
28 const char* namespaceName =
"packets";
static void loadLua(lua_State *state, const char *baseNamespaceName)
Loads packet as lua class.
Definition handshake.cpp:31
static void loadLua(lua_State *state, const char *baseNamespaceName)
Loads Packet to lua.
Definition loginstartend.cpp:26
static void loadLua(lua_State *state, const char *baseNamespaceName)
Loads Packet to lua state.
Definition loginstartend.cpp:50
static void loadLua(lua_State *state, const char *baseNamespaceName)
Loads this Packet as lua class.
Definition pingpong.cpp:24
static void loadLua(lua_State *state, const char *baseNamespaceName)
Loads this Packet as a lua class.
Definition serverlist.cpp:71
The file containing handshake protocol.
The file containing login start and end packets.
void loadPacketsLua(lua_State *state)
Loads packets lua classes.
Definition luaregpackets.hpp:26
Utility for loading types lua classes.
void loadPlayPacketsLua(lua_State *state)
Loads entities classes to lua.
Definition luaregplaypackets.hpp:23
The file containing logic for pinging the server.
The file containing packet logic for server list.