Mineserver
A rewrite of Minecraft 1.8.9 in C++ !
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Login Success Packet. More...
#include <loginstartend.h>
Public Member Functions | |
LoginSuccess (std::string username, const MinecraftUUID &uuid) | |
Construct a new Login Success object. | |
void | read (IMCStream *stream) override |
Reads Packet Data. | |
Public Member Functions inherited from IPacket | |
virtual | ~IPacket ()=default |
Destroy the IPacket object. | |
void | send (IMCStream *stream) |
Sends a Packet in Minecraft format. | |
Static Public Member Functions | |
static void | loadLua (lua_State *state, const char *baseNamespaceName) |
Loads Packet to lua state. | |
Public Attributes | |
std::string | username |
Username of the player. | |
MinecraftUUID | uuid |
MinecraftUUID of the player. | |
Public Attributes inherited from IPacket | |
int | id |
Packet Id. | |
Additional Inherited Members | |
Protected Member Functions inherited from IPacket | |
IPacket (int id) | |
Construct a new IPacket object. | |
Login Success Packet.
Should be sent by the server when everything went according to plan when trying to log in the client.
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inline |
Construct a new Login Success object.
username | the username given to the player |
uuid | the uuid of the player |
Loads Packet to lua state.
state | the lua state to load to |
baseNamespaceName | the base namespace to register to |
Reads Packet Data.
stream | the stream to read from |
Implements IPacket.
std::string LoginSuccess::username |
Username of the player.
The username that is given by the server to the client.
MinecraftUUID LoginSuccess::uuid |
MinecraftUUID of the player.
The MinecraftUUID given by the server to the client.