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Mineserver
A rewrite of Minecraft 1.8.9 in C++ !
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The Ping Pong Packet. More...
#include <pingpong.h>
Public Member Functions | |
| PingPongPacket () | |
| Construct a new Server List Packet object. | |
| ~PingPongPacket () override=default | |
| Destroy the Server List Packet object. | |
| void | read (IMCStream *stream) override |
| Read Packet Data. | |
Public Member Functions inherited from IPacket | |
| virtual | ~IPacket ()=default |
| Destroy the IPacket object. | |
| void | send (IMCStream *stream) |
| Sends a Packet in Minecraft format. | |
Static Public Member Functions | |
| static void | loadLua (lua_State *state, const char *baseNamespaceName) |
| Loads this Packet as lua class. | |
Public Attributes | |
| long | payload |
| Payload. | |
Public Attributes inherited from IPacket | |
| int | id |
| Packet Id. | |
Protected Member Functions | |
| void | write (IMCStream *stream) override |
| Write Packet Data. | |
Protected Member Functions inherited from IPacket | |
| IPacket (int id) | |
| Construct a new IPacket object. | |
The Ping Pong Packet.
Packet for detecting the ping between the client and the server.
Loads this Packet as lua class.
| state | lua state to load to |
| baseNamespaceName | the namespace name |
Read Packet Data.
Reads the payload from the client
| stream | the stream to read from |
Implements IPacket.
Write Packet Data.
Writes back the payload obtained
| stream | the stream to write to |
Implements IPacket.