Mineserver
A rewrite of Minecraft 1.8.9 in C++ !
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Login Start Packet. More...
#include <loginstartend.h>
Public Member Functions | |
LoginStart () | |
Construct a new Login Start object. | |
void | read (IMCStream *stream) override |
Reads Packet data. | |
Public Member Functions inherited from IPacket | |
virtual | ~IPacket ()=default |
Destroy the IPacket object. | |
void | send (IMCStream *stream) |
Sends a Packet in Minecraft format. | |
Static Public Member Functions | |
static void | loadLua (lua_State *state, const char *baseNamespaceName) |
Loads Packet to lua. | |
Public Attributes | |
std::string | name |
Name of the player. | |
Public Attributes inherited from IPacket | |
int | id |
Packet Id. | |
Additional Inherited Members | |
Protected Member Functions inherited from IPacket | |
IPacket (int id) | |
Construct a new IPacket object. | |
Login Start Packet.
Packet sent by the client containing initial player name as well as a signal to start encryption.
Loads Packet to lua.
state | lua state to load to |
baseNamespaceName | base namespace to register to |
std::string LoginStart::name |
Name of the player.
Name of the player of the client connecting to the server.