12#ifndef MINESERVER_LUAREGENTITIES_H
13#define MINESERVER_LUAREGENTITIES_H
26 const char *namespaceName =
"entities";
static void loadLua(lua_State *state, const char *namespaceName)
Loads the IEntity class to a Lua one.
Definition entity.h:67
static void loadLua(lua_State *state, const char *namespaceName)
Loads the ILiving class to a Lua one.
Definition entity.h:103
static void loadLua(lua_State *state, const char *namespaceName)
Loads the Player class to a Lua one.
Definition player.h:62
The file having entities logic.
void loadEntitiesLua(lua_State *state)
Loads entities classes to lua.
Definition luaregentities.hpp:24
The file for handling player logic.