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                 Mineserver
                 
                A rewrite of Minecraft 1.8.9 in C++ ! 
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Disconnect Packet for Login state. More...
#include <disconnect.h>
  
Public Member Functions | |
| DisconnectLogin (const ChatMessage &reason) | |
| Construct a new Disconnect Login object.   | |
| void | read (IMCStream *stream) override | 
| Reads the packet from the stream.   | |
  Public Member Functions inherited from IPacket | |
| virtual | ~IPacket ()=default | 
| Destroy the IPacket object.  | |
| void | send (IMCStream *stream) | 
| Sends a Packet in Minecraft format.   | |
Static Public Member Functions | |
| static void | loadLua (lua_State *state, const char *baseNamespaceName) | 
| Loads packet as lua class.   | |
Public Attributes | |
| ChatMessage | reason | 
| the reason for the disconnection  | |
  Public Attributes inherited from IPacket | |
| int | id | 
| Packet Id.   | |
Additional Inherited Members | |
  Protected Member Functions inherited from IPacket | |
| IPacket (int id) | |
| Construct a new IPacket object.   | |
Disconnect Packet for Login state.
Packet that should be sent to disconnect a client when being in ClientState::LOGIN state.
      
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  inline | 
Construct a new Disconnect Login object.
| reason | the reason for the disconnection | 
Loads packet as lua class.
| state | lua state to load to | 
| baseNamespaceName | the base namespace name to load to | 
Reads the packet from the stream.
| stream | the stream to read from | 
Implements IPacket.