Mineserver
A rewrite of Minecraft 1.8.9 in C++ !
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Event for a client connection. More...
#include <clientevents.hpp>
Additional Inherited Members | |
Static Public Member Functions inherited from IEvent< ClientConnectedEvent > | |
static void | loadLua (lua_State *state) |
Loads the event to the lua state. | |
Event for a client connection.
Launched when a new clients connects. Should implement in lua as such :